diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 33d16522865e7e122b6bdbe9e7f9c76c90c43b74..21046a048064e930129811bc684715206448f37c 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
with P do
begin
- NetOut.Write(Byte(Live));
+ NetOut.Write(Byte(alive));
NetOut.Write(Byte(GodMode));
NetOut.Write(Health);
NetOut.Write(Armor);
with Pl do
begin
- Live := (M.ReadByte() <> 0);
+ alive := (M.ReadByte() <> 0);
GodMode := (M.ReadByte() <> 0);
Health := M.ReadLongInt();
Armor := M.ReadLongInt();
SHID := M.ReadLongInt();
with Pl do
- if Live then NetFire(Weap, X, Y, AX, AY, SHID);
+ if alive then NetFire(Weap, X, Y, AX, AY, SHID);
end;
procedure MC_RECV_PlayerSettings(var M: TMsg);