diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 52e7ae64e0fa0d563a40b52ca1e1fb076e9b89b3..1fd6f7c5a8d3e7a6be8a0dad2ce9ea3980b2b78c 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
NetOut.Write(Byte(FJetpack));
NetOut.Write(FFireTime);
NetOut.Write(Byte(FFlaming));
+ NetOut.Write(FSpawnInvul);
end;
g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
if (OldFire <= 0) and (FFireTime > 0) then
g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
Flam := M.ReadByte() <> 0;
+ FSpawnInvul := M.ReadLongInt();
if OldJet and not FJetpack then
JetpackOff
else if not OldJet and FJetpack then