diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 484f8bb2d0641fd8e131b552a50f92bf6df82eda..1fd6f7c5a8d3e7a6be8a0dad2ce9ea3980b2b78c 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
end;
procedure MH_SEND_Info(ID: Byte);
-var
- Map: string;
begin
- Map := g_ExtractFileName(gMapInfo.Map);
-
NetOut.Clear();
NetOut.Write(Byte(NET_MSG_INFO));
NetOut.Write(ID);
NetOut.Write(NetClients[ID].Player);
- NetOut.Write(gGameSettings.WAD);
- NetOut.Write(Map);
+ NetOut.Write(ExtractFileName(gGameSettings.WAD));
+ NetOut.Write(g_ExtractFileName(gMapInfo.Map));
NetOut.Write(gWADHash);
NetOut.Write(gGameSettings.GameMode);
NetOut.Write(gGameSettings.GoalLimit);
NetOut.Write(Byte(FJetpack));
NetOut.Write(FFireTime);
NetOut.Write(Byte(FFlaming));
+ NetOut.Write(FSpawnInvul);
end;
g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
if (OldFire <= 0) and (FFireTime > 0) then
g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
Flam := M.ReadByte() <> 0;
+ FSpawnInvul := M.ReadLongInt();
if OldJet and not FJetpack then
JetpackOff
else if not OldJet and FJetpack then