DEADSOFTWARE

fix playerstats netmessage; zero gTime before spawning players
[d2df-sdl.git] / src / game / g_netmsg.pas
index 235cbb1b280b1ebb1c821f508f1cd3fc2bcbdc5d..1fd6f7c5a8d3e7a6be8a0dad2ce9ea3980b2b78c 100644 (file)
@@ -2354,6 +2354,7 @@ begin
     if (OldFire <= 0) and (FFireTime > 0) then
       g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
     Flam := M.ReadByte() <> 0;
+    FSpawnInvul := M.ReadLongInt();
     if OldJet and not FJetpack then
       JetpackOff
     else if not OldJet and FJetpack then