DEADSOFTWARE

no more path splitting in wad reading, it's useless
[d2df-sdl.git] / src / game / g_netmaster.pas
index b05c6d434946e4c9b76c461dc37bcf3a7eae9dac..afc88a72944396474173303e5852c5e486a88afa 100644 (file)
@@ -1,3 +1,4 @@
+{$MODE DELPHI}
 unit g_netmaster;
 
 interface
@@ -57,7 +58,7 @@ implementation
 
 uses
   SysUtils, e_fixedbuffer, e_input, e_graphics, e_log, g_window, g_net, g_console,
-  g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, WADEDITOR,
+  g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, wadreader,
   ENetPlatform;
 
 var
@@ -222,8 +223,8 @@ var
   Wad, Map: string;
   Cli: Byte;
 begin
-  g_ProcessResourceStr(gMapInfo.Map, @Wad, nil, @Map);
-  Wad := ExtractFileName(Wad);
+  Wad := g_ExtractWadNameNoPath(gMapInfo.Map);
+  Map := g_ExtractFileName(gMapInfo.Map);
 
   e_Buffer_Write(@NetOut, NetServerName);