DEADSOFTWARE

no more path splitting in wad reading, it's useless
[d2df-sdl.git] / src / game / g_netmaster.pas
index 916f7cdf3fbf9d31524d04bc7e35c9a6f122a114..afc88a72944396474173303e5852c5e486a88afa 100644 (file)
@@ -223,8 +223,8 @@ var
   Wad, Map: string;
   Cli: Byte;
 begin
-  g_ProcessResourceStr(gMapInfo.Map, @Wad, nil, @Map);
-  Wad := ExtractFileName(Wad);
+  Wad := g_ExtractWadNameNoPath(gMapInfo.Map);
+  Map := g_ExtractFileName(gMapInfo.Map);
 
   e_Buffer_Write(@NetOut, NetServerName);