DEADSOFTWARE

updated enet headers
[d2df-sdl.git] / src / game / g_netmaster.pas
index adc285cb1c5b23030d40eed3366d3ec45a4d2d12..9c4c4ad1098665e3c4bc923cfaa189988450217e 100644 (file)
@@ -73,8 +73,7 @@ implementation
 
 uses
   SysUtils, e_fixedbuffer, e_input, e_graphics, e_log, g_window, g_net, g_console,
-  g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, wadreader,
-  ENetPlatform;
+  g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, wadreader;
 
 var
   NetMEvent:      ENetEvent;
@@ -147,6 +146,7 @@ begin
       Cnt := e_Raw_Read_Byte(NetMEvent.packet^.data);
       e_WriteLog('Retrieved ' + IntToStr(Cnt) + ' server(s).', MSG_NOTIFY);
       g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True);
+      //writeln('BOO!');
 
       if Cnt > 0 then
       begin