DEADSOFTWARE

panels: handle panel animation in render (bump protocol)
[d2df-sdl.git] / src / game / g_net.pas
index ab13a28c238117ce4ac28d930a91ec515caa51a1..417be8b7c6a568ad6a1742af54ef5f86adab7f00 100644 (file)
@@ -21,7 +21,7 @@ uses
   e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
 
 const
-  NET_PROTOCOL_VER = 188;
+  NET_PROTOCOL_VER = 189;
 
   NET_MAXCLIENTS = 24;
   NET_CHANS = 12;