diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index 7dad24c613d1a30243f263f945b77e714f783353..2316d1c7e5e77f354434d250c393a516c38660e4 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
NetGotEverything: Boolean = False;
NetGotKeys: Boolean = False;
+ NetDeafLevel: Integer = 0;
+
{$IFDEF USE_MINIUPNPC}
NetPortForwarded: Word = 0;
NetPongForwarded: Boolean = False;
uses
SysUtils,
- e_input, e_res,
+ e_input, e_res, g_options,
g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
- g_main, g_game, g_language, g_weapons, ctypes, g_system, g_map;
+ g_game, g_language, g_weapons, ctypes, g_system, g_map;
const
FILE_CHUNK_SIZE = 8192;
end;
procedure g_Net_InitLowLevel ();
+ var v: ENetVersion;
begin
+ v := enet_linked_version();
+ e_LogWritefln('ENet Version: %s.%s.%s', [ENET_VERSION_GET_MAJOR(v), ENET_VERSION_GET_MINOR(v), ENET_VERSION_GET_PATCH(v)]);
if enet_init_success then raise Exception.Create('wuta?!');
enet_init_success := (enet_initialize() = 0);
end;
conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');
+ conRegVar('cl_deafen', @NetDeafLevel, '', 'filter server messages (0-3)');
conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)');
conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console');