DEADSOFTWARE

fix playerstats netmessage; zero gTime before spawning players
[d2df-sdl.git] / src / game / g_net.pas
index 0f1cf30a8c346c705b6e57280001f7a5b6c0b1b7..217825ea98184bec8fdafb7d9f6be59e90fc3339 100644 (file)
@@ -21,7 +21,7 @@ uses
   e_log, e_msg, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
 
 const
-  NET_PROTOCOL_VER = 183;
+  NET_PROTOCOL_VER = 184;
 
   NET_MAXCLIENTS = 24;
   NET_CHANS = 12;