DEADSOFTWARE

sfs and wad code refactoring: part 1
[d2df-sdl.git] / src / game / g_monsters.pas
index 1c9040aabb0f5cf0b5f052fbaa88958827cb5530..e47c0ff04ce80b2193e689bbf434b359e4318465 100644 (file)
@@ -158,7 +158,7 @@ implementation
 uses
   e_log, g_main, g_sound, g_gfx, g_player, g_game,
   g_weapons, g_triggers, MAPDEF, g_items, g_options,
-  g_console, g_map, Math, SysUtils, g_menu, WADEDITOR,
+  g_console, g_map, Math, SysUtils, g_menu, wadreader,
   g_language, g_netmsg;
 
 const