DEADSOFTWARE

menu: optionally disable menu in client
[d2df-sdl.git] / src / game / g_monsters.pas
index b6e68b511a3fe8c3ed8ed613081c4a0393494c77..df1b4acfff22c5e1aaf7f64599bdb9f007e0ce59 100644 (file)
@@ -521,7 +521,7 @@ var
 implementation
 
 uses
-  {$IFNDEF HEADLESS}
+  {$IFDEF ENABLE_MENU}
     g_menu,
   {$ENDIF}
   e_log, g_sound, g_gfx, g_player, g_game,
@@ -1663,7 +1663,7 @@ begin
     FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]);
   end;
   if MonsterType = MONSTER_VILE then
-    vilefire := TAnimationState.Create(True, 2, 0); // !!! len
+    vilefire := TAnimationState.Create(True, 2, 8);
 end;
 
 function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;