index b6e68b511a3fe8c3ed8ed613081c4a0393494c77..df1b4acfff22c5e1aaf7f64599bdb9f007e0ce59 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
implementation
uses
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_MENU}
g_menu,
{$ENDIF}
e_log, g_sound, g_gfx, g_player, g_game,
FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]);
end;
if MonsterType = MONSTER_VILE then
- vilefire := TAnimationState.Create(True, 2, 0); // !!! len
+ vilefire := TAnimationState.Create(True, 2, 8);
end;
function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;