index a19fa4b568e5dbab3163ff1eb8d256b8c5234d82..878d00df54fd550ab129c634a91405857b5b6635 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then
exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
if Timeout <= 0 then exit;
+ if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
+ exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
if FFireTime <= 0 then
g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
FFireTime := Timeout;