DEADSOFTWARE

gl: implement load screen
[d2df-sdl.git] / src / game / g_monsters.pas
index db552adb8122da64e4441c52811555460bded0b1..5fa50114660f43d7a5df764ce662a16ab4b11b0f 100644 (file)
@@ -542,7 +542,7 @@ uses
     g_corpses,
   {$ENDIF}
   e_log, g_sound, g_player, g_game,
-  g_weapons, g_triggers, g_items, g_options,
+  g_weapons, g_triggers, g_items, g_options, g_window,
   g_console, g_map, Math, wadreader,
   g_language, g_netmsg, idpool, utils, xstreams;
 
@@ -896,10 +896,6 @@ end;
 procedure g_Monsters_LoadData();
 begin
   e_WriteLog('Loading monsters data...', TMsgType.Notify);
-
-  g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
-  g_Game_StepLoading(133);
-
   g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
 
   g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');