index db552adb8122da64e4441c52811555460bded0b1..5fa50114660f43d7a5df764ce662a16ab4b11b0f 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
g_corpses,
{$ENDIF}
e_log, g_sound, g_player, g_game,
- g_weapons, g_triggers, g_items, g_options,
+ g_weapons, g_triggers, g_items, g_options, g_window,
g_console, g_map, Math, wadreader,
g_language, g_netmsg, idpool, utils, xstreams;
procedure g_Monsters_LoadData();
begin
e_WriteLog('Loading monsters data...', TMsgType.Notify);
-
- g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES], 133, False);
- g_Game_StepLoading(133);
-
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_SOUNDS], 0, False);
g_Sound_CreateWADEx('SOUND_MONSTER_BARREL_DIE', GameWAD+':MSOUNDS\BARREL_DIE');