index 875db7f0808e43f8f55293a62797790bad5704ca..4108d51a0cc611ef7987fd77b13f9f884fb6a047 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
if (gPlayers <> nil) then
for a := 0 to High(gPlayers) do
if (gPlayers[a] <> nil) and (gPlayers[a].alive)
- and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
+ and (not gPlayers[a].NoTarget) and (gPlayers[a].FPowerups[MR_INVIS] < gTime) then
with gPlayers[a] do
if g_Look(@FObj, @Obj, FDirection) then
begin
(FBehaviour <> BH_CANNIBAL) and (FBehaviour <> BH_GOOD) then
for a := 0 to High(gPlayers) do
if (gPlayers[a] <> nil) and (gPlayers[a].alive)
- and (not gPlayers[a].NoTarget) and (gPlayers[a].FMegaRulez[MR_INVIS] < gTime) then
+ and (not gPlayers[a].NoTarget) and (gPlayers[a].FPowerups[MR_INVIS] < gTime) then
begin
if g_Look(@FObj, @gPlayers[a].Obj, FDirection) then
begin