DEADSOFTWARE

render: remove references to r_playermodel/r_game from game code
[d2df-sdl.git] / src / game / g_menu.pas
index 0f0f2509cb54e7a492867e6afff9f90f021d3d37..cb5ea3cabb527cf74084aaf9511b0ec07bc9e79f 100644 (file)
@@ -49,7 +49,7 @@ uses
   MAPDEF, Math, g_saveload,
   g_language, e_res,
   g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
-  utils, wadreader, g_system, r_game;
+  utils, wadreader, g_system, r_render;
 
 
 type TYNCallback = procedure (yes:Boolean);
@@ -780,7 +780,7 @@ begin
 
   slWaitStr := _lc[I_NET_SLIST_WAIT];
 
-  r_Game_Draw;
+  r_Render_Draw;
   sys_Repaint;
 
   slReturnPressed := True;