DEADSOFTWARE

Console: Automatically save user-defined binds
[d2df-sdl.git] / src / game / g_menu.pas
index 6265eeb2d69ce0abf6cbc5cb03d1f72523e3619a..ba91ca3b28500d9f5a19ae442515c8bbe899eb1b 100644 (file)
@@ -165,94 +165,143 @@ begin
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
 
-  with menu, gGameControls.GameControls do
+  with menu do
   begin
-    TakeScreenshot := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key;
-    Stat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key;
-    Chat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key;
-    TeamChat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key;
+    g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
+    g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
+    g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
+    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
+    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
+    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
+    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-  with menu, gGameControls.P1Control do
-  begin
-    KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
-    KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
-    KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
-    KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
-    KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
-    KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
-    KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
-    KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
-    KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
-    KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+  with menu do
+  begin
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
     // second set
-    KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
-    KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
-    KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
-    KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
-    KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
-    KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
-    KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
-    KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
-    KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
-    KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
-  with menu, gGameControls.P1Control do
+  with menu do
   begin
     for i := WP_FIRST to WP_LAST do
     begin
-      KeyWeapon[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0;
-      KeyWeapon2[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1;
+      g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), '');
+      g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1));
+      g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), '');
+      g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1));
     end;
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
-  with menu, gGameControls.P2Control do
-  begin
-    KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
-    KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
-    KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
-    KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
-    KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
-    KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
-    KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
-    KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
-    KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
-    KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+  with menu do
+  begin
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
     // second set
-    KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
-    KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
-    KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
-    KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
-    KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
-    KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
-    KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
-    KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
-    KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
-    KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
+    g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
+    g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
-  with menu, gGameControls.P2Control do
+  with menu do
   begin
     for i := WP_FIRST to WP_LAST do
     begin
-      KeyWeapon[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0;
-      KeyWeapon2[i] := TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1;
+      g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), '');
+      g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1));
+      g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), '');
+      g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1));
     end;
   end;
 
-  if e_JoysticksAvailable > 0 then
+  if e_HasJoysticks then
   begin
     menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
     with menu do
     begin
-      for i := 0 to e_JoysticksAvailable-1 do
-        e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20);
-    end;
+      for i := 0 to e_MaxJoys - 1 do
+        if e_JoystickAvailable[i] then
+          e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20)
+    end
   end;
 
   if g_touch_enabled then
@@ -320,6 +369,7 @@ begin
   if g_Game_IsClient then MC_SEND_PlayerSettings;
 
   g_Options_Write(GameDir+'/'+CONFIG_FILENAME);
+  g_Console_WriteGameConfig();
 end;
 
 procedure ReadOptions();
@@ -371,85 +421,86 @@ begin
       ItemIndex := 1;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-  with menu, gGameControls.P1Control do
-  begin
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe;
+  with menu do
+  begin
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
     // second set
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
-  with menu, gGameControls.P1Control do
+  with menu do
   begin
     for i := WP_FIRST to WP_LAST do
     begin
-      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := KeyWeapon[i];
-      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := KeyWeapon2[i];
+      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1));
+      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1));
     end;
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
-  with menu, gGameControls.P2Control do
-  begin
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe;
+  with menu do
+  begin
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
     // second set
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
-    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
-  with menu, gGameControls.P2Control do
+  with menu do
   begin
     for i := WP_FIRST to WP_LAST do
     begin
-      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := KeyWeapon[i];
-      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := KeyWeapon2[i];
+      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1));
+      TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1));
     end;
   end;
 
-  if e_JoysticksAvailable > 0 then
+  if e_HasJoysticks then
   begin
     menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
     with menu do
     begin
-      for i := 0 to e_JoysticksAvailable-1 do
-        TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20);
-    end;
+      for i := 0 to e_MaxJoys - 1 do
+        if e_JoystickAvailable[i] then
+          TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20)
+    end
   end;
 
   if g_touch_enabled then
@@ -464,12 +515,12 @@ begin
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
-  with menu, gGameControls.GameControls do
+  with menu do
   begin
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := TakeScreenshot;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := Stat;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := Chat;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := TeamChat;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
@@ -2369,7 +2420,7 @@ begin
 
       Sort := True;
       Dirs := True;
-      FileMask := '*.wad|*.pk3|*.zip';
+      FileMask := '*.wad|*.pk3|*.zip|*.dfz';
       SetBase(MapsDir+'megawads/');
     end;
 
@@ -2424,7 +2475,7 @@ begin
 
       Sort := True;
       Dirs := True;
-      FileMask := '*.wad|*.pk3|*.zip';
+      FileMask := '*.wad|*.pk3|*.zip|*.dfz';
       SetBase(MapsDir);
     end;
     with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do
@@ -2748,7 +2799,7 @@ begin
     AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
     {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
     AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
-    if e_JoysticksAvailable <> 0 then
+    if e_HasJoysticks then
     begin
       AddSpace();
       AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
@@ -2824,12 +2875,13 @@ begin
   with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
   begin
     Name := 'mOptionsControlsJoystickMenu';
-    for i := 0 to e_JoysticksAvailable-1 do
-      with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
-      begin
-        Name := 'scDeadzone' + IntToStr(i);
-        Max := 20;
-      end;
+    for i := 0 to e_MaxJoys - 1 do
+      if e_JoystickAvailable[i] then
+        with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do
+        begin
+          Name := 'scDeadzone' + IntToStr(i);
+          Max := 20
+        end
   end;
   Menu.DefControl := 'mOptionsControlsJoystickMenu';
   g_GUI_AddWindow(Menu);