DEADSOFTWARE

game: set randomized rulez respawn to false
[d2df-sdl.git] / src / game / g_menu.pas
index 9e89ad9df259586e4380fecb228e99c8bb081a5e..b4a4dfd4095fa077ebe7f4ef9b6e80d183abaa48 100644 (file)
@@ -170,7 +170,6 @@ begin
     TempScale := TGUIScroll(menu.GetControl('scScaleFactor')).Value;
     g_dbg_scale := TempScale + 1;
   end;
-  gWeaponAutoswitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex = 0;
 
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
@@ -178,11 +177,11 @@ begin
   with menu do
   begin
     g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
-    g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
+    g_Console_BindKey(g_Console_FindBind(1, '+scores', '-scores'), '');
     g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
     g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
     g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
-    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
+    g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+scores', '-scores');
     g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
     g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
   end;
@@ -332,11 +331,9 @@ begin
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
-
   gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
   gPlayer1Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP1Team')).ItemIndex = 0,
                                   TEAM_RED, TEAM_BLUE);
-
   with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
   begin
     gPlayer1Settings.Model := Model.Name;
@@ -344,7 +341,6 @@ begin
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
-
   gPlayer2Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP2Name')).Text);
   gPlayer2Settings.Team := IfThen(TGUISwitch(menu.GetControl('swP2Team')).ItemIndex = 0,
                                   TEAM_RED, TEAM_BLUE);
@@ -354,6 +350,32 @@ begin
     gPlayer2Settings.Color := Model.Color;
   end;
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+  gPlayer1Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+  gPlayer1Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+  gPlayer1Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+  with menu do
+  begin
+    for i := WP_FIRST to WP_LAST+1 do
+    begin
+      gPlayer1Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+    end;
+  end;
+
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+  gPlayer2Settings.WeaponSwitch := TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex;
+  gPlayer2Settings.SwitchToEmpty := TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex;
+  gPlayer2Settings.SkipFist := TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex;
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+  with menu do
+  begin
+    for i := WP_FIRST to WP_LAST+1 do
+    begin
+      gPlayer2Settings.WeaponPreferences[i] := TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex;
+    end;
+  end;
+
   if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
   if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
 
@@ -368,7 +390,10 @@ begin
       else
         if gPlayer1.Team <> gPlayer1Settings.Team then
           gPlayer1.SwitchTeam;
-
+      gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
+      gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+      gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
+      gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
       if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
     end;
 
@@ -376,15 +401,24 @@ begin
     begin
       gPlayer2.SetModel(gPlayer2Settings.Model);
       gPlayer2.Name := gPlayer2Settings.Name;
-      if (gGameSettings.GameMode <> GM_TDM) and (gGameSettings.GameMode <> GM_CTF) then
+      if not (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
         gPlayer2.SetColor(gPlayer2Settings.Color)
       else
         if gPlayer2.Team <> gPlayer2Settings.Team then
           gPlayer2.SwitchTeam;
+      gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
+      gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+      gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
+      gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
+      //if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
     end;
   end;
 
-  if g_Game_IsClient then MC_SEND_PlayerSettings;
+  if g_Game_IsClient then
+  begin
+    MC_SEND_PlayerSettings;
+    gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+  end;
 
   g_Console_WriteGameConfig;
 end;
@@ -542,7 +576,7 @@ begin
   with menu do
   begin
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+scores', '-scores');
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
   end;
@@ -597,9 +631,6 @@ begin
   TempScale := Round(g_dbg_scale - 1);
   TGUIScroll(menu.GetControl('scScaleFactor')).Value := TempScale;
 
-  with TGUISwitch(menu.GetControl('swWeaponAutoswitch')) do
-    if gWeaponAutoswitch then ItemIndex := 0 else ItemIndex := 1;
-
   menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
 
   TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
@@ -612,6 +643,28 @@ begin
   TGUIScroll(menu.GetControl('scP1Green')).Value := Round(gPlayer1Settings.Color.G/16);
   TGUIScroll(menu.GetControl('scP1Blue')).Value := Round(gPlayer1Settings.Color.B/16);
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1WeaponMenu').GetControl('mOptionsPlayersP1WeaponMenu'));
+  TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer1Settings.WeaponSwitch;
+  TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer1Settings.SwitchToEmpty;
+  TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer1Settings.SkipFist;
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP1WeaponMenu').GetControl('mOptionsPreferencesP1WeaponMenu'));
+  for i := WP_FIRST to WP_LAST+1 do
+  begin
+        if (gPlayer1Settings.WeaponPreferences[i] > 0) and (gPlayer1Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer1Settings.WeaponPreferences[i]
+        else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+  end;
+
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2WeaponMenu').GetControl('mOptionsPlayersP2WeaponMenu'));
+  TGUISwitch(menu.GetControl('swWeaponAutoswitch')).ItemIndex := gPlayer2Settings.WeaponSwitch;
+  TGUISwitch(menu.GetControl('swWeaponAllowEmpty')).ItemIndex := gPlayer2Settings.SwitchToEmpty;
+  TGUISwitch(menu.GetControl('swWeaponAllowFist')).ItemIndex := gPlayer2Settings.SkipFist;
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsPreferencesP2WeaponMenu').GetControl('mOptionsPreferencesP2WeaponMenu'));
+  for i := WP_FIRST to WP_LAST+1 do
+  begin
+        if (gPlayer2Settings.WeaponPreferences[i] > 0) and (gPlayer2Settings.WeaponPreferences[i] <= WP_LAST+1) then TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := gPlayer2Settings.WeaponPreferences[i]
+        else TGUISwitch(menu.GetControl(IntToStr(i))).ItemIndex := 0;
+  end;  
+
   menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mOptionsPlayersP2Menu'));
 
   TGUIListBox(menu.GetControl('lsP2Model')).SelectItem(gPlayer2Settings.Model);
@@ -680,15 +733,18 @@ begin
     Result := TGUISwitch(GetControl('swGameMode')).ItemIndex+1;
     gsGameMode := TGUISwitch(GetControl('swGameMode')).GetText;
     gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0);
-    gsGoalLimit := StrToIntDef(TGUIEdit(GetControl('edGoalLimit')).Text, 0);
+    gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0);
     gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0);
     gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0);
+    gsRulezTimeMultiplier := StrToIntDef(TGUIEdit(GetControl('edRulezTimeMultiplier')).Text, 0);
     gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex;
     gsMap := Map;
 
     gsGameFlags := 0;
     if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then
       gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE;
+    if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex = 0 then
+      gsGameFlags := gsGameFlags or GAME_OPTION_TEAMABSORBDAMAGE;
     if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then
       gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS;
     if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then
@@ -697,6 +753,8 @@ begin
       gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY;
     if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
       gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
+    if TGUISwitch(GetControl('swRulezRandom')).ItemIndex = 0 then
+      gsGameFlags := gsGameFlags or GAME_OPTION_RULEZRANDOM;
 
     case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
       1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
@@ -718,6 +776,7 @@ begin
 
     // TODO: get this crap out of here
     gGameSettings.ItemRespawnTime := gsItemRespawnTime;
+    gGameSettings.RulezTimeMultiplier := gsRulezTimeMultiplier;
     gGameSettings.WarmupTime := gsWarmupTime;
     gGameSettings.SpawnInvul := gsSpawnInvul;
   end;
@@ -731,7 +790,7 @@ begin
   if GameMode = GM_NONE then Exit;
 
   g_Console_WriteGameConfig;
-  g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsGoalLimit,
+  g_Game_StartCustom(gsMap, GameMode, gsTimeLimit, gsScoreLimit,
                      gsMaxLives, gsGameFlags, gsPlayers);
 end;
 
@@ -754,7 +813,7 @@ begin
   end;
 
   g_Console_WriteGameConfig;
-  g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsGoalLimit, gsMaxLives,
+  g_Game_StartServer(gsMap, GameMode, gsTimeLimit, gsScoreLimit, gsMaxLives,
                      gsGameFlags, gsPlayers, 0, NetPort);
 end;
 
@@ -1402,6 +1461,34 @@ begin
   g_GUI_ShowWindow('OptionsPlayersMIMenu');
 end;
 
+procedure ProcOptionsPlayerP1WeaponMenu();
+var
+  a: string;
+begin
+  a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P1'+'Menu')).GetControl('ls'+'P1'+'Model')).SelectedItem;
+  if a = '' then Exit;
+  g_GUI_ShowWindow('OptionsPlayersP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP1WeaponPreferencesMenu();
+begin
+  g_GUI_ShowWindow('OptionsPreferencesP1WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponMenu();
+var
+  a: string;
+begin
+  a := TGUIListBox(TGUIMenu(g_ActiveWindow.GetControl('mOptionsPlayers'+'P2'+'Menu')).GetControl('ls'+'P2'+'Model')).SelectedItem;
+  if a = '' then Exit;
+  g_GUI_ShowWindow('OptionsPlayersP2WeaponMenu');
+end;
+
+procedure ProcOptionsPlayerP2WeaponPreferencesMenu();
+begin
+  g_GUI_ShowWindow('OptionsPreferencesP2WeaponMenu');
+end;
+
 procedure ProcOptionsPlayersAnim();
 var
   s: String;
@@ -1687,7 +1774,7 @@ begin
         ItemIndex := 2;
 
     TGUIEdit(menu.GetControl('edTimeLimit')).Text := IntToStr(TimeLimit);
-    TGUIEdit(menu.GetControl('edGoalLimit')).Text := IntToStr(GoalLimit);
+    TGUIEdit(menu.GetControl('edScoreLimit')).Text := IntToStr(ScoreLimit);
     TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives);
 
     with TGUISwitch(menu.GetControl('swBotsVS')) do
@@ -1716,8 +1803,8 @@ begin
         end;
         TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True;
         TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR;
-        TGUIEdit(menu.GetControl('edGoalLimit')).Enabled := True;
-        TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_ITEMSTEXT_COLOR;
+        TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True;
+        TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR;
         TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True;
         TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR;
         TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True;
@@ -1735,12 +1822,12 @@ begin
           Text := '';
         end;
         TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
-        with TGUIEdit(menu.GetControl('edGoalLimit')) do
+        with TGUIEdit(menu.GetControl('edScoreLimit')) do
         begin
           Enabled := False;
           Text := '';
         end;
-        TGUILabel(menu.GetControlsText('edGoalLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
+        TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR;
         with TGUIEdit(menu.GetControl('edMaxLives')) do
         begin
           Enabled := False;
@@ -1805,12 +1892,12 @@ begin
         end;
     end;
 
-    if TGUIEdit(menu.GetControl('edGoalLimit')).Enabled then
+    if TGUIEdit(menu.GetControl('edScoreLimit')).Enabled then
     begin
-      n := StrToIntDef(TGUIEdit(menu.GetControl('edGoalLimit')).Text, GoalLimit);
+      n := StrToIntDef(TGUIEdit(menu.GetControl('edScoreLimit')).Text, ScoreLimit);
 
       if n = 0 then
-        GoalLimit := 0
+        ScoreLimit := 0
       else
         begin
           b := 0;
@@ -1823,15 +1910,15 @@ begin
                     b := stat[a].Frags;
             end
           else // CTF
-            b := Max(gTeamStat[TEAM_RED].Goals, gTeamStat[TEAM_BLUE].Goals);
+            b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
 
-          GoalLimit := Max(n, b);
+          ScoreLimit := Max(n, b);
         end;
     end;
 
     if TGUIEdit(menu.GetControl('edMaxLives')).Enabled then
     begin
-      n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, GoalLimit);
+      n := StrToIntDef(TGUIEdit(menu.GetControl('edMaxLives')).Text, MaxLives);
       if n < 0 then n := 0;
       if n > 255 then n := 255;
       if n = 0 then
@@ -1882,7 +1969,7 @@ begin
     // don't forget to latch this shit
     gsGameFlags := Options;
     gsMaxLives := MaxLives;
-    gsGoalLimit := GoalLimit;
+    gsScoreLimit := ScoreLimit;
     gsTimeLimit := TimeLimit;
   end;
 
@@ -1907,7 +1994,7 @@ begin
     if list <> nil then
     begin
       Items := list;
-      ItemIndex := Length(list)
+      ItemIndex := -1; (* nothing selected *)
     end
     else
     begin
@@ -1923,7 +2010,7 @@ begin
 
   TempResScale := Round(r_pixel_scale - 1);
   with TGUISwitch(menu.GetControl('swResFactor')) do
-    ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
+    ItemIndex := Max(Min(TempResScale, gRC_Width div 640 - 1), 0);
 end;
 
 procedure ProcApplyVideoOptions();
@@ -2074,7 +2161,8 @@ begin
     AddButton(@ProcOptionsPlayersAnim, _lc[I_MENU_MODEL_ANIMATION]);
     AddButton(@ProcOptionsPlayersWeap, _lc[I_MENU_MODEL_CHANGE_WEAPON]);
     AddButton(@ProcOptionsPlayersRot, _lc[I_MENU_MODEL_ROTATE]);
-
+    if s = 'P1' then AddButton(@ProcOptionsPlayerP1WeaponMenu, _lc[I_MENU_WEAPON])
+    else AddButton(@ProcOptionsPlayerP2WeaponMenu, _lc[I_MENU_WEAPON]);
     with TGUIModelView(Menu.AddChild(TGUIModelView.Create)) do
     begin
       Name := 'mv'+s+'Model';
@@ -2120,8 +2208,8 @@ begin
     Name := 'mmNewGameMenu';
     AddButton(@ProcSingle1Player, _lc[I_MENU_1_PLAYER]);
     AddButton(@ProcSingle2Players, _lc[I_MENU_2_PLAYERS]);
-    AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
     AddButton(@ProcSelectCampaignMenu, _lc[I_MENU_CAMPAIGN], 'CampaignMenu');
+    AddButton(nil, _lc[I_MENU_CUSTOM_GAME], 'CustomGameMenu');
   end;
   Menu.DefControl := 'mmNewGameMenu';
   g_GUI_AddWindow(Menu);
@@ -2216,14 +2304,14 @@ begin
       if gsTimeLimit > 0 then
         Text := IntToStr(gsTimeLimit);
     end;
-    with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+    with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
     begin
-      Name := 'edGoalLimit';
+      Name := 'edScoreLimit';
       OnlyDigits := True;
       Width := 4;
       MaxLength := 5;
-      if gsGoalLimit > 0 then
-        Text := IntToStr(gsGoalLimit);
+      if gsScoreLimit > 0 then
+        Text := IntToStr(gsScoreLimit);
     end;
     with AddEdit(_lc[I_MENU_MAX_LIVES]) do
     begin
@@ -2243,6 +2331,15 @@ begin
       if gsItemRespawnTime > 0 then
         Text := IntToStr(gsItemRespawnTime);
     end;
+    with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_MULTIPLIER]) do
+    begin
+      Name := 'edRulezTimeMultiplier';
+      OnlyDigits := True;
+      Width := 4;
+      MaxLength := 5;
+      if gsRulezTimeMultiplier > 0 then
+        Text := IntToStr(gsRulezTimeMultiplier);
+    end;
     with AddSwitch(_lc[I_MENU_PLAYERS]) do
     begin
       Name := 'swPlayers';
@@ -2277,6 +2374,16 @@ begin
       else
         ItemIndex := 3;
     end;
+    with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
+    begin
+      Name := 'swTeamAbsorbDamage';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+      if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
+        ItemIndex := 0
+      else
+        ItemIndex := 1;
+    end;
     with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
     begin
       Name := 'swDeathmatchKeys';
@@ -2317,6 +2424,16 @@ begin
       else
         ItemIndex := 1;
     end;
+    with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do
+    begin
+      Name := 'swRulezRandom';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+      if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then
+        ItemIndex := 0
+      else
+        ItemIndex := 1;
+    end;
     with AddSwitch(_lc[I_MENU_BOTS_VS]) do
     begin
       Name := 'swBotsVS';
@@ -2464,14 +2581,14 @@ begin
       if gsTimeLimit > 0 then
         Text := IntToStr(gsTimeLimit);
     end;
-    with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+    with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
     begin
-      Name := 'edGoalLimit';
+      Name := 'edScoreLimit';
       OnlyDigits := True;
       Width := 4;
       MaxLength := 5;
-      if gsGoalLimit > 0 then
-        Text := IntToStr(gsGoalLimit);
+      if gsScoreLimit > 0 then
+        Text := IntToStr(gsScoreLimit);
     end;
     with AddEdit(_lc[I_MENU_MAX_LIVES]) do
     begin
@@ -2491,6 +2608,15 @@ begin
       if gsItemRespawnTime > 0 then
         Text := IntToStr(gsItemRespawnTime);
     end;
+    with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_MULTIPLIER]) do
+    begin
+      Name := 'edRulezTimeMultiplier';
+      OnlyDigits := True;
+      Width := 4;
+      MaxLength := 5;
+      if gsRulezTimeMultiplier > 0 then
+        Text := IntToStr(gsRulezTimeMultiplier);
+    end;
     with AddSwitch(_lc[I_MENU_PLAYERS]) do
     begin
       Name := 'swPlayers';
@@ -2525,6 +2651,16 @@ begin
       else
         ItemIndex := 3;
     end;
+    with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do
+    begin
+      Name := 'swTeamAbsorbDamage';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+      if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then
+        ItemIndex := 0
+      else
+        ItemIndex := 1;
+    end;
     with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
     begin
       Name := 'swDeathmatchKeys';
@@ -2565,6 +2701,16 @@ begin
       else
         ItemIndex := 1;
     end;
+    with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do
+    begin
+      Name := 'swRulezRandom';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+      if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then
+        ItemIndex := 0
+      else
+        ItemIndex := 1;
+    end;
     with AddSwitch(_lc[I_MENU_BOTS_VS]) do
     begin
       Name := 'swBotsVS';
@@ -2700,7 +2846,7 @@ begin
       FixedLength := 10;
       Enabled := False;
     end;
-    with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 12, 4) do
+    with AddMemo(_lc[I_MENU_MAP_DESCRIPTION], 20, 4) do
     begin
       Name := 'meMapDescription';
     end;
@@ -2995,12 +3141,6 @@ begin
       Max := 10;
       OnChange := ProcChangeGameSettings;
     end;
-    with AddSwitch(_lc[I_MENU_GAME_WEAPON_AUTOSWITCH]) do
-    begin
-      Name := 'swWeaponAutoswitch';
-      AddItem(_lc[I_MENU_YES]);
-      AddItem(_lc[I_MENU_NO]);
-    end;
     ReAlign();
   end;
   Menu.DefControl := 'mOptionsGameMenu';
@@ -3186,6 +3326,123 @@ begin
   Menu.DefControl := 'mOptionsPlayersMIMenu';
   g_GUI_AddWindow(Menu);
 
+  Menu := TGUIWindow.Create('OptionsPlayersP1WeaponMenu');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+  begin
+    Name := 'mOptionsPlayersP1WeaponMenu';
+    with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+    begin
+      Name := 'swWeaponAutoswitch';
+      AddItem(_lc[I_MENU_NO]);
+      AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+      AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+    end;
+    with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+    begin
+      Name := 'swWeaponAllowEmpty';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+    end;
+    with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+    begin
+      Name := 'swWeaponAllowFist';
+      AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+      AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+    end;
+    AddButton(@ProcOptionsPlayerP1WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+    ReAlign();
+  end;
+  Menu.DefControl := 'mOptionsPlayersP1WeaponMenu';
+  g_GUI_AddWindow(Menu);
+
+  Menu := TGUIWindow.Create('OptionsPreferencesP1WeaponMenu');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_1]))) do
+  begin
+    Name := 'mOptionsPreferencesP1WeaponMenu';
+    for i := WP_FIRST to WP_LAST do
+    begin
+        with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+        begin
+          Name := IntToStr(i);
+          for a := WP_FIRST to WP_LAST+1 do
+            begin
+              AddItem(IntToStr(a));            
+            end;
+          ItemIndex := i
+        end;
+    end;
+    with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+    begin
+      Name := IntToStr(WP_LAST+1);
+      for a := WP_FIRST to WP_LAST+1 do
+      begin
+         AddItem(IntToStr(a));            
+      end;
+      ItemIndex := WP_LAST + 1;
+    end;
+  end;    
+  Menu.DefControl := 'mOptionsPreferencesP1WeaponMenu';
+  g_GUI_AddWindow(Menu);
+
+
+  Menu := TGUIWindow.Create('OptionsPlayersP2WeaponMenu');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON]))) do
+  begin
+    Name := 'mOptionsPlayersP2WeaponMenu';
+    with AddSwitch(_lc[I_MENU_WEAPON_SWITCH]) do
+    begin
+      Name := 'swWeaponAutoswitch';
+      AddItem(_lc[I_MENU_NO]);
+      AddItem(_lc[I_MENU_WEAPON_SWITCH_LINEAR]);
+      AddItem(_lc[I_MENU_WEAPON_SWITCH_PREFERENCE]);
+    end;
+    with AddSwitch(_lc[I_MENU_WEAPON_ALLOW_EMPTY]) do
+    begin
+      Name := 'swWeaponAllowEmpty';
+      AddItem(_lc[I_MENU_YES]);
+      AddItem(_lc[I_MENU_NO]);
+    end;
+    with AddSwitch(_lc[I_MENU_KASTET_ALLOW]) do
+    begin
+      Name := 'swWeaponAllowFist';
+      AddItem(_lc[I_MENU_KASTET_ALLOW_ALWAYS]);
+      AddItem(_lc[I_MENU_KASTET_ALLOW_BERSERK]);
+    end;
+    AddButton(@ProcOptionsPlayerP2WeaponPreferencesMenu, _lc[I_MENU_WEAPON_SWITCH_PRIORITY]);
+    ReAlign();
+  end;
+  Menu.DefControl := 'mOptionsPlayersP2WeaponMenu';
+  g_GUI_AddWindow(Menu);
+
+  Menu := TGUIWindow.Create('OptionsPreferencesP2WeaponMenu');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_WEAPON_PRIORITY_PLAYER_2]))) do
+  begin
+    Name := 'mOptionsPreferencesP2WeaponMenu';
+    for i := WP_FIRST to WP_LAST do
+    begin
+        with AddSwitch(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]) do
+        begin
+          Name := IntToStr(i);
+          for a := WP_FIRST to WP_LAST+1 do
+            begin
+              AddItem(IntToStr(a));            
+            end;
+          ItemIndex := i
+        end;
+    end;
+    with AddSwitch(_lc[I_GAME_WEAPON_BERSERK]) do
+    begin
+      Name := IntToStr(WP_LAST+1);
+      for a := WP_FIRST to WP_LAST+1 do
+      begin
+         AddItem(IntToStr(a));            
+      end;
+      ItemIndex := WP_LAST + 1;
+    end;
+  end;
+  Menu.DefControl := 'mOptionsPreferencesP2WeaponMenu';
+  g_GUI_AddWindow(Menu);  
+
   Menu := TGUIWindow.Create('OptionsLanguageMenu');
   with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_LANGUAGE_OPTIONS]))) do
   begin
@@ -3452,9 +3709,9 @@ begin
       Width := 4;
       MaxLength := 5;
     end;
-    with AddEdit(_lc[I_MENU_GOAL_LIMIT]) do
+    with AddEdit(_lc[I_MENU_SCORE_LIMIT]) do
     begin
-      Name := 'edGoalLimit';
+      Name := 'edScoreLimit';
       OnlyDigits := True;
       Width := 4;
       MaxLength := 5;