DEADSOFTWARE

added Vampyre Imaging Library; now textures can be in various formats, including...
[d2df-sdl.git] / src / game / g_menu.pas
index 62e4e8d6c0e80852a63bd2ae6064079d7323a2bf..8b3dc3163d65a40d806a81aacabf4d4a66f34108 100644 (file)
@@ -842,7 +842,7 @@ begin
       chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
       if chrwidth = 0 then Continue;
 
-      if e_CreateTextureMemEx(fntdata, CharID, cwdt*(a mod 16), chgt*(a div 16),
+      if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
                               cwdt, chgt) then
         e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
     end;