diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index bca5dbed9f2efa8a557964db5a7702d3662e560c..808c5f4515641e2a0183bad01e92d4b327361838 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
implementation
uses
- g_gui, g_textures, r_graphics, g_game, g_map,
+ g_gui, r_textures, r_graphics, g_game, g_map,
g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
MAPDEF, Math, g_saveload,
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
begin
- gPlayer1Settings.Model := Model.Name;
+ gPlayer1Settings.Model := Model.GetName();
gPlayer1Settings.Color := Model.Color;
end;
TEAM_RED, TEAM_BLUE);
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
begin
- gPlayer2Settings.Model := Model.Name;
+ gPlayer2Settings.Model := Model.GetName();
gPlayer2Settings.Color := Model.Color;
end;
with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
begin
NextAnim();
- Model.GetCurrentAnimation.Loop := True;
- Model.GetCurrentAnimationMask.Loop := True;
+ Model.AnimState.Loop := True;
end;
end;