DEADSOFTWARE

render: separate game logic and drawing
[d2df-sdl.git] / src / game / g_menu.pas
index bd213148c20374d88faf9ef963fd0605124eac46..67814ad7384504c366566a89c87d2949848a544f 100644 (file)
@@ -50,7 +50,7 @@ uses
   MAPDEF, Math, g_saveload,
   e_texture, g_language, e_res,
   g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
-  utils, wadreader, g_system;
+  utils, wadreader, g_system, r_game;
 
 
 type TYNCallback = procedure (yes:Boolean);
@@ -785,7 +785,7 @@ begin
 
   slWaitStr := _lc[I_NET_SLIST_WAIT];
 
-  g_Game_Draw;
+  r_Game_Draw;
   sys_Repaint;
 
   slReturnPressed := True;