DEADSOFTWARE

GUI: keybindings menu now contains two keysets on one screen
[d2df-sdl.git] / src / game / g_menu.pas
index eeb6f4a8ee3acb9464709a9b19d7a191973a658d..309764e3b36568716a31a96b76f855c82b8f8849 100644 (file)
@@ -1,3 +1,18 @@
+(* Copyright (C)  DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *)
 {$MODE DELPHI}
 unit g_menu;
 
@@ -149,33 +164,69 @@ begin
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
   with menu, gGameControls.P1Control do
   begin
-    KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
-    KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
-    KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
-    KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
-    KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
-    KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
-    KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
-    KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
-    KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+    KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
+    KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
+    KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
+    KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
+    KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
+    KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
+    KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
+    KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
+    KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
+    KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+    // second set
+    KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
+    KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
+    KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
+    KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
+    KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
+    KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
+    KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
+    KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
+    KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
+    KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+  end;
+
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
+  with menu, gGameControls.P1Control do
+  begin
+    for i := 0 to 9 do
+      KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key;
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
-
   with menu, gGameControls.P2Control do
   begin
-    KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
-    KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
-    KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
-    KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
-    KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
-    KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
-    KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
-    KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
-    KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+    KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0;
+    KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0;
+    KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0;
+    KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0;
+    KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0;
+    KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0;
+    KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0;
+    KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0;
+    KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0;
+    KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0;
+    // second set
+    KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1;
+    KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1;
+    KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1;
+    KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1;
+    KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1;
+    KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1;
+    KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1;
+    KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1;
+    KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1;
+    KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1;
+  end;
+
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
+  with menu, gGameControls.P2Control do
+  begin
+    for i := 0 to 9 do
+      KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key;
   end;
 
   if e_JoysticksAvailable > 0 then
@@ -289,33 +340,55 @@ begin
       ItemIndex := 0;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
   with menu, gGameControls.P1Control do
   begin
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe;
+    // second set
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
-
   with menu, gGameControls.P2Control do
   begin
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon;
-    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe;
+    // second set
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2;
+    TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2;
   end;
 
   if e_JoysticksAvailable > 0 then
@@ -2529,8 +2602,12 @@ begin
     AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
     AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
     AddSpace();
-    AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
-    AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
+    AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
+    {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');}
+    AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
+    AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
+    {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
+    AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
     AddSpace();
     if e_JoysticksAvailable <> 0 then
       AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
@@ -2539,39 +2616,63 @@ begin
   g_GUI_AddWindow(Menu);
 
   Menu := TGUIWindow.Create('OptionsControlsP1Menu');
-  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
   begin
     Name := 'mOptionsControlsP1Menu';
-    AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
-    AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
-    AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
-    AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
-    AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
-    AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
-    AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
-    AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
-    AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+    AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+    AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+    AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+    AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+    AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+    AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+    AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
   end;
   Menu.DefControl := 'mOptionsControlsP1Menu';
   g_GUI_AddWindow(Menu);
 
+  Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
+  begin
+    Name := 'mOptionsControlsP1MenuWeapons';
+    for i := 0 to 9 do
+      AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+        _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+  end;
+  Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
+  g_GUI_AddWindow(Menu);
+
   Menu := TGUIWindow.Create('OptionsControlsP2Menu');
-  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
   begin
     Name := 'mOptionsControlsP2Menu';
-    AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
-    AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
-    AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
-    AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
-    AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
-    AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
-    AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
-    AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
-    AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+    AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+    AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+    AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+    AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+    AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+    AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+    AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+    AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
   end;
   Menu.DefControl := 'mOptionsControlsP2Menu';
   g_GUI_AddWindow(Menu);
 
+  Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
+  begin
+    Name := 'mOptionsControlsP2MenuWeapons';
+    for i := 0 to 9 do
+      AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+        _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+  end;
+  Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
+  g_GUI_AddWindow(Menu);
+
   Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
   with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
   begin