DEADSOFTWARE

System username used as player's nickname by default
[d2df-sdl.git] / src / game / g_menu.pas
index b84467fcc9c5052b997dce6079aab4098c585898..23fbf2e947c3f77ac7a455db154a71b120ad6c97 100644 (file)
@@ -42,11 +42,7 @@ var
 implementation
 
 uses
-{$IFDEF USE_NANOGL}
-  nanoGL,
-{$ELSE}
-  GL, GLExt,
-{$ENDIF}
+  {$INCLUDE ../nogl/noGLuses.inc}
   g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
   g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils, sdl2,
@@ -290,8 +286,8 @@ begin
     gPlayer2Settings.Color := Model.Color;
   end;
 
-  if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := 'Player1';
-  if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := 'Player2';
+  if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
+  if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
 
   if g_Game_IsServer then
   begin
@@ -768,6 +764,7 @@ begin
   end
   else
     slWaitStr := _lc[I_NET_SLIST_ERROR];
+  g_Serverlist_GenerateTable(slCurrent, slTable);
 end;
 
 procedure ProcStartCampaign();