diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 53b4ae2d40986595ee8f6d9e8a6e221c3f3fa8bc..b2e35c0eb0b3044abc5308cd98354f286651a9c8 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_Free();
procedure g_Map_Update();
-// build "potentially visible panels" set, so we can avoid looping over all level panels again and again
-procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
-procedure g_Map_ResetPVP ();
-// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first!
procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
procedure g_Map_DrawBack(dx, dy: Integer);
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
-// build "possibly lit panels" index, so we can avoid looping over all level panels again and again
-function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean; // returns `false` if no patels lit
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
const
end;
-var
- pvpset: array of TPanel = nil; // potentially lit panels
- pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset
- pvpcount: Integer = -1; // to avoid constant reallocations
-
+{
function pvpType (panelType: Word): Integer;
begin
case panelType of
else result := -1;
end;
end;
+}
-procedure g_Map_ResetPVP ();
-begin
- pvpcount := -1; // special
-end;
-
-procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
-var
- idx: Integer;
- tpc: Integer;
-
- procedure checkPanels (var panels: TPanelArray; stp: Integer);
- var
- idx, x, y, w, h: Integer;
- begin
- if panels = nil then exit;
- tpc := tpc+Length(panels);
- if (stp < 0) or (stp > 6) then exit;
- pvpb[stp] := pvpcount;
- for idx := 0 to High(panels) do
- begin
- w := panels[idx].Width;
- h := panels[idx].Height;
- if (w < 1) or (h < 1) then continue;
- x := panels[idx].X;
- y := panels[idx].Y;
- if (x > maxx) or (y > maxy) then continue;
- if (x+w <= minx) or (y+h <= miny) then continue;
- if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768);
- pvpset[pvpcount] := panels[idx];
- Inc(pvpcount);
- end;
- pvpe[stp] := pvpcount-1;
- end;
-
-begin
- //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY);
- pvpcount := 0;
- for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end;
- tpc := 0;
- checkPanels(gWalls, 0);
- checkPanels(gRenderBackgrounds, 1);
- checkPanels(gRenderForegrounds, 2);
- checkPanels(gWater, 3);
- checkPanels(gAcid1, 4);
- checkPanels(gAcid2, 5);
- checkPanels(gSteps, 6);
- //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY);
-end;
procedure g_Map_DrawPanelsOld(PanelType: Word);
begin
if (panels <> nil) and (stp >= 0) and (stp <= 6) then
begin
- if pvpcount < 0 then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
- end;
- end
- else
+ // alas, no visible set
+ for idx := 0 to High(panels) do
begin
- // wow, use visible set
- if pvpb[stp] <= pvpe[stp] then
- begin
- for idx := pvpb[stp] to pvpe[stp] do
- begin
- if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw();
- end;
- end;
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
end;
end;
end;
begin
if (panels <> nil) and (stp >= 0) and (stp <= 6) then
begin
- if pvpcount < 0 then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then
- begin
- pan := panels[idx];
- e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
- end
- else
+ // alas, no visible set
+ for idx := 0 to High(panels) do
begin
- // wow, use visible set
- if pvpb[stp] <= pvpe[stp] then
+ if not (drawDoors xor panels[idx].Door) then
begin
- for idx := pvpb[stp] to pvpe[stp] do
- begin
- if not (drawDoors xor pvpset[idx].Door) then
- begin
- pan := pvpset[idx];
- e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
+ pan := panels[idx];
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
+ if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
+ e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
end;
end;
end;
end;
end;
-var
- plpset: array of Integer = nil; // potentially lit panels
- plpcount: Integer; // to avoid constant reallocations
-
-function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean;
-var
- idx: Integer;
- panels: TPanelArray;
-begin
- panels := gWalls;
- plpcount := 0;
- if (ltminx < ltmaxx) and (ltminy < ltmaxy) then
- begin
- if panels <> nil then
- begin
- for idx := 0 to High(panels) do
- begin
- if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
- if (panels[idx].X+panels[idx].Width <= ltminx) then continue;
- if (panels[idx].Y+panels[idx].Height <= ltminy) then continue;
- if (panels[idx].X > ltmaxx) then continue;
- if (panels[idx].Y > ltmaxy) then continue;
- if plpcount = length(plpset) then SetLength(plpset, plpcount+32768);
- plpset[plpcount] := idx;
- Inc(plpcount);
- end;
- //e_WriteLog(Format('%d panels left out of %d', [plpcount, Length(panels)]), MSG_NOTIFY);
- end;
- end;
- result := (plpcount > 0);
-end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
-
- (* old
- procedure drawPanels (var panels: TPanelArray);
+ function qq (obj: TObject; tag: Integer): Boolean;
var
- a: Integer;
+ pan: TPanel;
begin
- if panels <> nil then
- begin
- for a := 0 to High(panels) do
- begin
- panels[a].DrawShadowVolume(lightX, lightY, radius);
- end;
- end;
+ result := false; // don't stop, ever
+ if (tag <> PANEL_WALL) then exit; // only walls
+ pan := (obj as TPanel);
+ pan.DrawShadowVolume(lightX, lightY, radius);
end;
- *)
-var
- idx: Integer;
+
begin
- (*
- drawPanels(gWalls);
- //drawPanels(gRenderForegrounds);
- *)
- for idx := 0 to plpcount-1 do
- begin
- gWalls[plpset[idx]].DrawShadowVolume(lightX, lightY, radius);
- end;
+ gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, qq);
end;
+
procedure g_Map_DrawBack(dx, dy: Integer);
begin
if gDrawBackGround and (BackID <> DWORD(-1)) then