DEADSOFTWARE

light: use proper scissoring instead of clearing the whole stencil buffer for each...
[d2df-sdl.git] / src / game / g_map.pas
index e080bca7cc0e9ba2423956395a48235d460d3581..aceb7e3d2069d8b5c95c550b044aa95e4fa37cea 100644 (file)
@@ -1811,7 +1811,7 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius:
 
 begin
   drawPanels(gWalls);
-  drawPanels(gRenderForegrounds);
+  //drawPanels(gRenderForegrounds);
 end;
 
 procedure g_Map_DrawBack(dx, dy: Integer);