diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 7babdd636e6046470ad45153e0ad8b6436fed789..9f9465be47c90c65f63f3cd05a639d12fe95e1e5 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
unit g_map;
Direction: TDirection;
end;
-
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+type
+ TPanelID = record
+ PWhere: ^TPanelArray;
+ PArrID: Integer;
+ end;
+
var
+ PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
panels^[len].SaveIt := True;
Result := len;
+
+ len := Length(PanelByID);
+ SetLength(PanelByID, len + 1);
+ PanelByID[len].PWhere := panels;
+ PanelByID[len].PArrID := Result;
end;
function CreateNullTexture(RecName: String): Integer;
@@ -460,12 +488,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
WAD.Free();
Exit;
end;
+
WAD.Free();
// Çàãðóçêà êàðòû:
gDoorMap := nil;
gLiftMap := nil;
+
+ PanelByID := nil;
end;
procedure g_Map_Update();
///// /////
end;
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+var
+ Arr: TPanelArray;
+begin
+ Result := nil;
+ if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
+ Arr := PanelByID[PanelID].PWhere^;
+ PanelArrayID := PanelByID[PanelID].PArrID;
+ Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+end;
+
end.