diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 8b41389dd9d0800aedae01db5b15718eb52cce86..8e1068263bf2267005b9ab8f3f8adca6e0398eb4 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
interface
uses
- SysUtils, Classes,
+ SysUtils, Classes, mempool,
e_graphics, g_basic, MAPDEF, g_textures,
g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
-
+ (*
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
gDrawPanelList.insert(pan);
end;
-
+ *)
+var
+ pmark: PoolMark;
+ phit: PPanel;
+ hitcount: Integer;
begin
dplClear();
//tagmask := panelTypeToTag(PanelType);
- mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
+ //mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
+ pmark := framePool.mark();
+ hitcount := mapGrid.forEachInAABB(x0, y0, wdt, hgt, GridDrawableMask);
+ if (hitcount = 0) then exit;
+ phit := PPanel(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ if ((phit^.tag and GridTagDoor) <> 0) <> phit^.Door then
+ begin
+ end
+ else
+ begin
+ gDrawPanelList.insert(phit^);
+ end;
+ Inc(phit);
+ Dec(hitcount);
+ end;
+ framePool.release(pmark);
// list will be rendered in `g_game.DrawPlayer()`
end;
-procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
-
+procedure g_Map_DrawPanelShadowVolumes (lightX: Integer; lightY: Integer; radius: Integer);
+ (*
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
pan.DrawShadowVolume(lightX, lightY, radius);
end;
-
+ *)
+var
+ pmark: PoolMark;
+ phit: PPanel;
+ hitcount: Integer;
begin
- mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ //mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ pmark := framePool.mark();
+ hitcount := mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, (GridTagWall or GridTagDoor));
+ if (hitcount = 0) then exit;
+ phit := PPanel(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ phit^.DrawShadowVolume(lightX, lightY, radius);
+ Inc(phit);
+ Dec(hitcount);
+ end;
+ framePool.release(pmark);
end;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
const
SlowMask = GridTagLift or GridTagBlockMon;
+
function checker (pan: TPanel; tag: Integer): Boolean;
begin
{
var
tagmask: Integer = 0;
+ pmark: PoolMark;
+ phit: PPanel;
+ hitcount: Integer;
+ pan: TPanel;
begin
+ result := false;
if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
- if (tagmask = 0) then begin result := false; exit; end; // just in case
+ if (tagmask = 0) then exit; // just in case
if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
- if (Width = 1) and (Height = 1) then
+ {if (Width = 1) and (Height = 1) then
begin
if ((tagmask and SlowMask) <> 0) then
begin
result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
end;
end
- else
+ else}
begin
+ pmark := framePool.mark();
if ((tagmask and SlowMask) <> 0) then
begin
// slow
- result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ //result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask);
+ //if (hitcount = 0) then exit;
+ phit := PPanel(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ pan := phit^;
+ if ((pan.tag and GridTagLift) <> 0) then
+ begin
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ end
+ else if ((pan.tag and GridTagBlockMon) <> 0) then
+ begin
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ end
+ else
+ begin
+ // other shit
+ result := true; // i found her!
+ end;
+ if (result) then break;
+ Inc(phit);
+ Dec(hitcount);
+ end;
end
else
begin
// fast
- result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ //result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit
+ result := (hitcount > 0);
end;
+ framePool.release(pmark);
end;
end
else
end;
+// returns `true` if we need to stop
+function liquidChecker (pan: TPanel; var texid: DWORD; var cctype: Integer): Boolean; inline;
+begin
+ result := false;
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ // check priorities
+ case cctype of
+ 0: if ((pan.tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((pan.tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
+ end;
+ // collision?
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ // yeah
+ texid := pan.GetTextureID();
+ // water? water has the highest priority, so stop right here
+ if ((pan.tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
+ // acid2?
+ if ((pan.tag and GridTagAcid2) <> 0) then cctype := 2;
+ // acid1?
+ if ((pan.tag and GridTagAcid1) <> 0) then cctype := 1;
+end;
+
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
- texid: DWORD;
+ //texid: DWORD;
+ (*
// slightly different from the old code, but meh...
function checker (pan: TPanel; tag: Integer): Boolean;
begin
// acid1?
if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
-
+ *)
+var
+ pmark: PoolMark;
+ phit: PPanel;
+ hitcount: Integer;
+ pan: TPanel;
begin
if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
if gdbg_map_use_accel_coldet then
begin
- texid := LongWord(TEXTURE_NONE);
+ {texid}result := LongWord(TEXTURE_NONE);
+ {
if (Width = 1) and (Height = 1) then
begin
mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
begin
mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end;
- result := texid;
+ }
+ pmark := framePool.mark();
+ hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ if (hitcount = 0) then exit;
+ phit := PPanel(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ pan := phit^;
+ Inc(phit);
+ Dec(hitcount);
+ if (liquidChecker(pan, result, cctype)) then break;
+ end;
+ framePool.release(pmark);
+ //result := texid;
end
else
begin