diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index b1174c8595ef86a1dafd7b550994b894906e0e06..745f26166a931226c604f90871e2213d1291f288 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
uses
SysUtils, Classes,
e_graphics, g_basic, MAPDEF, g_textures,
- g_phys, wadreader, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
+ g_phys, utils, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
TMapInfo = record
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
-function g_Map_GetMapsList(WADName: String): SArray;
+function g_Map_GetMapsList(WADName: String): SSArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs, xstreams, hashtable,
+ sfs, xstreams, hashtable, wadreader,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
mapReader.Free();
end;
-function g_Map_GetMapsList(WADName: string): SArray;
+function g_Map_GetMapsList(WADName: string): SSArray;
var
WAD: TWADFile;
a: Integer;
- ResList: SArray;
+ ResList: SSArray;
begin
Result := nil;
WAD := TWADFile.Create();
var
WAD: TWADFile;
FileName, mnn: string;
- ResList: SArray;
+ ResList: SSArray;
a: Integer;
begin
Result := False;