diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 8445e7825e307e89348d740d87c6779970f3362c..6c156caf5c973912a371ba6e4c0fc9397dce1467 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
WAD: TWADFile;
TextureData: Pointer;
WADName: String;
- SectionName: String;
- TextureName: String;
a, ResLength: Integer;
begin
Result := -1;
end;
// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
- g_ProcessResourceStr(RecName, WADName, SectionName, TextureName);
+ WADName := g_ExtractWadName(RecName);
WAD := TWADFile.Create();
WAD.ReadFile(WADName);
- if WAD.GetResource(SectionName, TextureName, TextureData, ResLength) then
+ if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
begin
SetLength(Textures, Length(Textures)+1);
if not e_CreateTextureMem(TextureData, ResLength, Textures[High(Textures)].TextureID) then
TextureData: Pointer;
cfg: TConfig;
WADName: String;
- SectionName: String;
- TextureName: String;
ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
Result := -1;
// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
- g_ProcessResourceStr(RecName, WADName, SectionName, TextureName);
+ WADName := g_ExtractWadName(RecName);
WAD := TWADFile.Create();
WAD.ReadFile(WADName);
- if not WAD.GetResource(SectionName, TextureName, TextureWAD, ResLength) then
+ if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
begin
if log then
begin
end;
// ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
- if not WAD.GetResource('TEXT', 'ANIM', TextData, ResLength) then
+ if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
begin
FreeMem(TextureWAD);
WAD.Free();
cfg.Free();
// ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
- if not WAD.GetResource('TEXTURES', TextureResource, TextureData, ResLength) then
+ if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
begin
FreeMem(TextureWAD);
FreeMem(TextData);
DoorPanel: Integer;
ShotPanel: Integer;
end;
- FileName, SectionName, ResName,
- FileName2, s, TexName: String;
+ FileName, mapResName, s, TexName: String;
Data: Pointer;
Len: Integer;
ok, isAnim, trigRef: Boolean;
sfsGCDisable(); // temporary disable removing of temporary volumes
try
// Çàãðóçêà WAD:
- g_ProcessResourceStr(Res, FileName, SectionName, ResName);
- e_WriteLog('Loading map WAD: ' + FileName, MSG_NOTIFY);
+ FileName := g_ExtractWadName(Res);
+ e_WriteLog('Loading map WAD: '+FileName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
WAD := TWADFile.Create();
WAD.Free();
Exit;
end;
- if not WAD.GetResource('', ResName, Data, Len) then
+ //k8: why loader ignores path here?
+ mapResName := g_ExtractFileName(Res);
+ if not WAD.GetResource(mapResName, Data, Len) then
begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [ResName]));
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_RES], [mapResName]));
WAD.Free();
Exit;
end;
WAD.Free();
// Çàãðóçêà êàðòû:
- e_WriteLog('Loading map: ' + ResName, MSG_NOTIFY);
+ e_WriteLog('Loading map: '+mapResName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
MapReader := TMapReader_1.Create();
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
- g_ProcessResourceStr(gMapInfo.SkyName, FileName, SectionName, ResName);
+ FileName := g_ExtractWadName(gMapInfo.SkyName);
if FileName <> '' then
FileName := GameDir+'/wads/'+FileName
else
begin
- g_ProcessResourceStr(Res, @FileName2, nil, nil);
- FileName := FileName2;
+ FileName := g_ExtractWadName(Res);
end;
- s := FileName+':'+SectionName+'/'+ResName;
+ s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
if g_Texture_CreateWAD(BackID, s) then
begin
g_Game_SetupScreenSize();
begin
e_WriteLog(' Loading music: ' + gMapInfo.MusicName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
- g_ProcessResourceStr(gMapInfo.MusicName, FileName, SectionName, ResName);
+ FileName := g_ExtractWadName(gMapInfo.MusicName);
if FileName <> '' then
FileName := GameDir+'/wads/'+FileName
else
begin
- g_ProcessResourceStr(Res, @FileName2, nil, nil);
- FileName := FileName2;
+ FileName := g_ExtractWadName(Res);
end;
- s := FileName+':'+SectionName+'/'+ResName;
+ s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName);
if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then
ok := True
else
WAD: TWADFile;
MapReader: TMapReader_1;
Header: TMapHeaderRec_1;
- FileName, SectionName, ResName: String;
+ FileName: String;
Data: Pointer;
Len: Integer;
begin
FillChar(Result, SizeOf(Result), 0);
- g_ProcessResourceStr(Res, FileName, SectionName, ResName);
+ FileName := g_ExtractWadName(Res);
WAD := TWADFile.Create();
if not WAD.ReadFile(FileName) then
Exit;
end;
- if not WAD.GetResource('', ResName, Data, Len) then
+ //k8: it ignores path again
+ if not WAD.GetResource(g_ExtractFileName(Res), Data, Len) then
begin
WAD.Free();
Exit;
Exit;
end;
- ResList := WAD.GetResourcesList('');
+ ResList := WAD.GetRootResources();
if ResList <> nil then
for a := 0 to High(ResList) do
begin
- if not WAD.GetResource('', ResList[a], Data, Len) then Continue;
+ if not WAD.GetResource(ResList[a], Data, Len) then Continue;
CopyMemory(@Sign[0], Data, 3);
FreeMem(Data);
function g_Map_Exist(Res: string): Boolean;
var
WAD: TWADFile;
- FileName, SectionName, ResName: string;
+ FileName, mnn: string;
ResList: SArray;
a: Integer;
begin
Result := False;
- g_ProcessResourceStr(Res, FileName, SectionName, ResName);
-
- FileName := addWadExtension(FileName);
+ FileName := addWadExtension(g_ExtractWadName(Res));
WAD := TWADFile.Create;
if not WAD.ReadFile(FileName) then
Exit;
end;
- ResList := WAD.GetResourcesList('');
+ ResList := WAD.GetRootResources();
WAD.Free();
+ mnn := g_ExtractFileName(Res);
if ResList <> nil then
- for a := 0 to High(ResList) do if ResList[a] = ResName then
+ for a := 0 to High(ResList) do if StrEquCI1251(ResList[a], mnn) then
begin
Result := True;
Exit;