diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index a6e1dabcd1e197b05ed9b19e2a1f867dae033410..5044657c85e159103a97441257852579b97c840b 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
e_input, g_main, e_log, e_texture, e_res, g_items, g_gfx, g_console,
g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
- if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
- try
- s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
- if g_Texture_CreateWAD(BackID, s) then
- g_Game_SetupScreenSize
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]))
- finally
- TEXTUREFILTER := GL_NEAREST;
- end;
+ s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res));
+ if g_Texture_CreateWAD(BackID, s, gTextureFilter) then
+ g_Game_SetupScreenSize
+ else
+ g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]))
end;
// Çàãðóçêà ìóçûêè