diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 81eb17e904044c36be49914f5172380a7b8cbdd6..392d45b328918d865718815ad1daff07c0889db1 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
Math, g_monsters, g_saveload, g_language, g_netmsg,
sfs, xstreams, hashtable, wadreader,
ImagingTypes, Imaging, ImagingUtility,
- ImagingGif, ImagingNetworkGraphics;
+ ImagingGif, ImagingNetworkGraphics,
+ g_res_downloader;
const
FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
end;
+function GetReplacementWad (WadName: AnsiString): AnsiString;
+begin
+ if (length(WadName) = 0) then
+ begin
+ result := '';
+ end
+ else
+ begin
+ //e_LogWritefln('GetReplacementWad: 000: old=%s', [WadName]);
+ result := g_Res_FindReplacementWad(WadName);
+ //e_LogWritefln('GetReplacementWad: 001: old=%s; new=%s', [WadName, result]);
+ if (result = WadName) then
+ begin
+ result := GameDir+'/wads/'+result;
+ //e_LogWritefln('GetReplacementWad: 002: old=%s; new=%s', [WadName, result]);
+ end;
+ end;
+end;
+
+
function CreateTexture(RecName: AnsiString; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
end;
// Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
- WADName := g_ExtractWadName(RecName);
+ WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
-
- if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
-
WAD.ReadFile(WADName);
//txname := RecName;
end;
// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
- WADName := g_ExtractWadName(RecName);
+ WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
WAD := TWADFile.Create();
try
- if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
+ //if WADName <> '' then WADName := GameDir+'/wads/'+WADName else WADName := Map;
WAD.ReadFile(WADName);
end;
// ýòî ïòèöà? ýòî ñàìîë¸ò?
- if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
- (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
+ if isWadData(TextureWAD, ResLength) then
begin
// íåò, ýòî ñóïåðìåí!
if not WAD.ReadMemory(TextureWAD, ResLength) then
procedure addResToExternalResList(res: string);
begin
- res := extractWadName(res);
- if (res <> '') and (gExternalResources.IndexOf(res) = -1) then
+ //e_LogWritefln('DBG: ***trying external resource %s', [res]);
+ res := toLowerCase1251(extractWadName(res));
+ // ignore "standart.wad"
+ if (res <> '') {and (res <> 'standart.wad')} and (gExternalResources.IndexOf(res) = -1) then
+ begin
+ //e_LogWritefln('DBG: added external resource %s', [res]);
gExternalResources.Add(res);
+ end;
end;
procedure generateExternalResourcesList({mapReader: TMapReader_1}map: TDynRecord);
if (gCurrentMap = nil) then
begin
FileName := g_ExtractWadName(Res);
- e_WriteLog('Loading map WAD: '+FileName, TMsgType.Notify);
+ e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName, Res], TMsgType.Notify);
g_Game_SetLoadingText(_lc[I_LOAD_WAD_FILE], 0, False);
WAD := TWADFile.Create();
ntn := CreateTexture(rec.Resource, FileName, True);
if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
end;
- if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
+ if (ntn < 0) then
+ begin
+ ntn := CreateNullTexture(rec.Resource);
+ end
+ else
+ begin
+ addResToExternalResList(rec.Resource);
+ end;
rec.tagInt := ntn; // remember texture number
end;
finally
sfsGCEnable(); // enable releasing unused volumes
//mapReader.Free();
- e_ClearInputBuffer(); // why not?
+ e_UnpressAllKeys; // why not?
if not mapOk then
begin
gCurrentMap.Free();