diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index 86c5f843a0cdc5c7db7aeb8e79573d6e3a48496d..e73bf6eaf9eee515958700d8d754d283903c8e0e 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
MapsDir: string;
ModelsDir: string;
GameWAD: string;
+ LogFileName: string;
implementation
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
e_WriteLog(
'Doom 2D: Forever version ' + GAME_VERSION +
e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
-{$IFNDEF HEADLESS}
-{$IFNDEF ANDROID}
- SDL_StartTextInput();
-{$ENDIF}
-{$ENDIF}
-
{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
flexloaded := true;
if not fuiAddWad('flexui.wad') then
SDLMain();
{$WARNINGS ON}
-{$IFNDEF HEADLESS}
- SDL_StopTextInput();
-{$ENDIF}
-
e_WriteLog('Releasing SDL', TMsgType.Notify);
SDL_Quit();
end;
procedure KeyPress (K: Word);
+{$IFNDEF HEADLESS}
var
Msg: g_gui.TMessage;
+{$ENDIF}
begin
+{$IFNDEF HEADLESS}
case K of
VK_ESCAPE: // <Esc>:
begin
end;
end;
end;
+{$ENDIF}
end;