diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index 853693c582393d718417ec187fc94f346ec810ed..c2307efbfaf090f99599e1c2a97aead8d32bb07e 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
e_WriteLog(gLanguage, MSG_NOTIFY);
g_Language_Set(gLanguage);
+{$IFDEF USE_SDLMIXER}
+ if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
+{$ELSE}
if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
+{$ENDIF}
raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
-
+
SDL_StartTextInput();
e_WriteLog('Entering SDLMain', MSG_NOTIFY);
{$WARNINGS ON}
SDL_StopTextInput();
-
+
e_WriteLog('Releasing SDL', MSG_NOTIFY);
SDL_Quit();
end;
if not gNoSound then
begin
- e_WriteLog('Init FMOD', MSG_NOTIFY);
- if not e_InitSoundSystem(44100, False) then e_InitSoundSystem(48000, True);
+ e_WriteLog('Initializing sound system', MSG_NOTIFY);
+ e_InitSoundSystem();
end;
e_WriteLog('Init game', MSG_NOTIFY);