DEADSOFTWARE

debug: write build arch to log
[d2df-sdl.git] / src / game / g_main.pas
index 5c458d5159025a8f4b376bb425802b8986f1a877..ad97a79bb5c9182ebe9132632f113f606acb0cd1 100644 (file)
@@ -453,6 +453,7 @@ begin
     e_InitLog(LogFileName, TWriteMode.WM_NEWFILE);
   e_InitWritelnDriver();
   e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify);
+  e_WriteLog('Build arch: ' + g_GetBuildArch(), TMsgType.Notify);
   e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify);
   e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify);
   e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify);