DEADSOFTWARE

render: e_graphics -> r_graphics
[d2df-sdl.git] / src / game / g_main.pas
index af95f90039433fabd4834b40f6b977878b65234c..a9c986e32885092b38454fa39251b12f85931b66 100644 (file)
@@ -67,11 +67,11 @@ uses
   SDL2,
 {$ENDIF}
   wadreader, e_log, g_window,
-  e_graphics, e_input, g_game, g_console, g_gui,
+  r_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player, g_basic,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
   g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
-  conbuf, envvars,
+  conbuf, envvars, r_game,
   xparser;
 
 
@@ -662,7 +662,7 @@ end;
 
 procedure Draw ();
 begin
-  g_Game_Draw();
+  r_Game_Draw();
 end;