DEADSOFTWARE

add more info about game build to log and window title
[d2df-sdl.git] / src / game / g_main.pas
index 9fadc1beddc6e0c68f2e36ae6ecb39f3e0693985..8142dd83c30f7c1fd14b4a28fe650aec0769415a 100644 (file)
@@ -436,6 +436,8 @@ begin
   e_InitWritelnDriver();
   e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify);
   e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify);
+  e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify);
+  e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify);
 
   e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify);
   e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify);