MapsDir: string;
ModelsDir: string;
GameWAD: string;
-
+ gSkipFirstChar: Boolean; (* hack for console/chat input *)
implementation
procedure Main();
var
sdlflags: LongWord;
-{$IFNDEF HEADLESS}
+{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
flexloaded: Boolean;
{$ENDIF}
begin
e_InitInput();
g_Touch_Init;
+(*
if (e_JoysticksAvailable > 0) then
e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
+*)
if (not gNoSound) then
begin
IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
begin
- g_Console_Switch();
+ if not gChatShow then
+ g_Console_Switch()
end;
- IK_ESCAPE, VK_ESCAPE: // <Esc>:
+ IK_ESCAPE, VK_ESCAPE, JOY0_JUMP, JOY1_JUMP, JOY2_JUMP, JOY3_JUMP: // <Esc>:
begin
if gChatShow then
begin
Msg: g_gui.TMessage;
a: Integer;
begin
+ if gSkipFirstChar then
+ begin
+ gSkipFirstChar := False;
+ Exit
+ end;
+
if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit;
if gConsoleShow or gChatShow then