DEADSOFTWARE

fixed build error
[d2df-sdl.git] / src / game / g_main.pas
index c78c2bf3445b05e611879014aec397b9b80a9336..59e78702837c555b40e90103f08bccf5633806ac 100644 (file)
@@ -40,7 +40,7 @@ uses
   e_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
-  MAPSTRUCT, g_menu, g_language, g_net, utils;
+  MAPSTRUCT, g_menu, g_language, g_net, utils, conbuf;
 
 var
   charbuff: Array [0..15] of Char;
@@ -62,7 +62,10 @@ begin
   e_WriteLog('Read config file', MSG_NOTIFY);
   g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
 
-  e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
+{$IFDEF HEADLESS}
+  conbufDumpToStdOut := true;
+{$ENDIF}
+  e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
 
   //GetSystemDefaultLCID()