diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index feb59808af5870cd802b22a8c1bbad0ac3e525af..4e10356760d4b2e00a0e23d08083328120139343 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
- e_WriteLog('Read config file', MSG_NOTIFY);
+ e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
{$IFDEF HEADLESS}
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
- e_WriteLog(gLanguage, MSG_NOTIFY);
+ e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
{$IFDEF HEADLESS}
SDL_StartTextInput();
{$ENDIF}
- e_WriteLog('Entering SDLMain', MSG_NOTIFY);
+ e_WriteLog('Entering SDLMain', TMsgType.Notify);
{$WARNINGS OFF}
SDLMain();
SDL_StopTextInput();
{$ENDIF}
- e_WriteLog('Releasing SDL', MSG_NOTIFY);
+ e_WriteLog('Releasing SDL', TMsgType.Notify);
SDL_Quit();
end;
NoSound := False;
{$ENDIF}
- e_WriteLog('Init Input', MSG_NOTIFY);
+ e_WriteLog('Init Input', TMsgType.Notify);
e_InitInput();
if (e_JoysticksAvailable > 0) then
- e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
- e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
if (not gNoSound) then
begin
- e_WriteLog('Initializing sound system', MSG_NOTIFY);
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
e_InitSoundSystem(NoSound);
end;
- e_WriteLog('Init game', MSG_NOTIFY);
+ e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
for a := 0 to 15 do charbuff[a] := ' ';
procedure Release();
begin
- e_WriteLog('Releasing engine', MSG_NOTIFY);
+ e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
- e_WriteLog('Releasing Input', MSG_NOTIFY);
+ e_WriteLog('Releasing Input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', MSG_NOTIFY);
+ e_WriteLog('Releasing FMOD', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;