diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index d78c84e12b669971c3928b638ab4e8625f9ecb31..48f0bb5648c73f18825364e46b4e8b93c99bf4bf 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
implementation
uses
- SDL2, GL, GLExt, WADEDITOR, e_log, g_window,
+ SDL2, GL, GLExt, wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- MAPSTRUCT, g_menu, g_language, g_net, sfs;
+ MAPSTRUCT, g_menu, g_language, g_net, utils;
var
charbuff: Array [0..15] of Char;
else
begin
for a := 0 to 14 do charbuff[a] := charbuff[a+1];
- charbuff[15] := SFSUpCase(C);
+ charbuff[15] := UpCase1251(C);
Cheat();
end;
end;