DEADSOFTWARE

menu: added switch for team damage absorbtion
[d2df-sdl.git] / src / game / g_language.pas
index 341a4577299dde8c97cdc8cb4e9456587f583ba8..22b589a58252e874b462e698928fba47a535c470 100644 (file)
@@ -173,6 +173,7 @@ type
     I_MENU_DEATHMATCH_KEYS,
     I_MENU_ENABLE_EXITS,
     I_MENU_WEAPONS_STAY,
+    I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR,
     I_MENU_ENABLE_MONSTERS,
     I_MENU_ENABLE_RULEZ_RANDOM,
     I_MENU_RULEZ_RESPAWN_MULTIPLIER,
@@ -983,6 +984,8 @@ const
                                        'Âêëþ÷èòü âûõîä:'),
     ('MENU WEAPONS STAY',              'Weapons stay:',
                                        'Îðóæèå îñòà¸òñÿ:'),
+    ('MENU ENABLE TEAM DAMAGE ABSOBR', 'Enable team damage absorbtion:',
+                                       'Ïîãëîùåíèå óðîíà ñîþçíèêàìè:'),
     ('MENU ENABLE MONSTERS',           'Enable monsters:',
                                        'Ìîíñòðû:'),
     ('MENU ENABLE RULEZ RANDOM',       'Enable random powerup respawn:',