diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index 9e6e2e0860e309c5b305634d542657c9883ac68e..e35fd3399dd7e8eb2dd83773b7ffbab1ccee11b1 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
SpawnTrigger: Integer;
Obj: TObj;
Animation: TAnimation;
+
+ procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
end;
procedure g_Items_LoadData();
if Fall then
begin
m := g_Obj_Move(@Obj, True, True);
+ positionChanged(); // this updates spatial accelerators
// Ñîïðîòèâëåíèå âîçäóõà:
if gTime mod (GAME_TICK*2) = 0 then
Obj.Vel.Y := 0;
Obj.Accel.X := 0;
Obj.Accel.Y := 0;
+ positionChanged(); // this updates spatial accelerators
Live := True;
end;
end;
+
+procedure TItem.positionChanged ();
+begin
+end;
+
end.