diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index a69ceaaf811bd9f84f5b07ec41b0e6e2fcf11537..b0cd320c96f5258e40052c5dbf98b904e99c9408 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y;
ggItems[ID].alive := false;
ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36;
+
+ if ((gGameSettings.Options and GAME_OPTION_RULEZRANDOM) = 0) then // Random powerup respawn
+ begin
+ if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
+ ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
+ begin
+ ggItems[ID].RespawnTime := Random(gGameSettings.RulezTimeMultiplier) * 36;
+ //e_logwritefln ('Randomized number', []);
+ end;
+ end;
end;
end;
-
procedure g_Items_Remove (ID: DWORD);
var
it: PItem;