DEADSOFTWARE

game: disable gfx for server
[d2df-sdl.git] / src / game / g_items.pas
index 51dfc8fc2031f0b5f89765245956a92e21467fc0..a6caf4e7cd30b71125de40636e0e7b2c3116f906 100644 (file)
@@ -88,12 +88,16 @@ var
 
 implementation
 
-uses
-  Math,
-  g_basic, g_sound, g_gfx, g_map, r_textures, r_animations,
-  g_game, g_triggers, g_console, g_player, g_net, g_netmsg,
-  e_log, g_options,
-  g_grid, binheap, idpool, utils, xstreams;
+  uses
+    {$IFDEF ENABLE_GFX}
+      g_gfx,
+    {$ENDIF}
+    Math,
+    g_basic, g_sound, g_map,
+    g_game, g_triggers, g_console, g_player, g_net, g_netmsg,
+    e_log, g_options,
+    g_grid, binheap, idpool, utils, xstreams
+  ;
 
 // ////////////////////////////////////////////////////////////////////////// //
 var
@@ -392,8 +396,6 @@ end;
 procedure g_Items_Update ();
 var
   i, j, k: Integer;
-  ID: DWord;
-  Anim: TAnimation;
   m, ItemRespawnTime: Word;
   r, nxt: Boolean;
 begin
@@ -487,14 +489,13 @@ begin
         if (RespawnTime = 0) and (not alive) then
         begin
           if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY);
-
-          if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
-          begin
-            Anim := TAnimation.Create(ID, False, 4);
-            g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim);
-            Anim.Free();
-          end;
-
+          {$IFDEF ENABLE_GFX}
+            g_GFX_QueueEffect(
+              R_GFX_ITEM_RESPAWN,
+              InitX + (Obj.Rect.Width div 2) - 16,
+              InitY + (Obj.Rect.Height div 2) - 16
+            );
+          {$ENDIF}
           Obj.oldX := InitX;
           Obj.oldY := InitY;
           Obj.X := InitX;