DEADSOFTWARE

center player when the game is scaled (lighting is not working correctly yet, tho)
[d2df-sdl.git] / src / game / g_items.pas
index c7565417c799ce2952c103a6c881e3cc53506d0a..6365d7bbe2bee8fe88233355921860a0dec509fa 100644 (file)
@@ -630,7 +630,7 @@ begin
 
     with ggItems[i] do
     begin
-      if (g_dbg_scale <> 1.0) or g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then
+      if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then
       begin
         if (Animation = nil) then
         begin