ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36);
- //e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized rulez %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]);
end;
end;
ITEM_WEAPON_FLAMETHROWER] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- //e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]);
end;
end;
ITEM_AMMO_BACKPACK] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- //e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized help item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]);
end;
end;
ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- //e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized ammo %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]);
end;
end;
ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then
begin
ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36);
- //e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]);
+ //e_logwritefln ('Randomized weapon %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]);
end;
end;
end;