diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index a7cbe4a8c846d7fd5ff54309f353d16fd6a6e57a..30e8db912cdf2c89c1099e04c4706de8e1f615b2 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
i, j, k: Integer;
ID: DWord;
Anim: TAnimation;
- m, ItemRespawnTime: Word;
+ m, ItemRespawnTime, RulezRespawnTime: Word;
r, nxt: Boolean;
begin
if (ggItems = nil) then exit;
// respawn items in 15 seconds regardless of settings during warmup
ItemRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15);
+ RulezRespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.RulezRespawnTime, 15);
for i := 0 to High(ggItems) do
begin
ggItems[ID].Obj.oldX := ggItems[ID].Obj.X;
ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y;
ggItems[ID].alive := false;
+
+ // Items respawn timer
ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36;
+ // Rulez respawn timer
+ if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
+ ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
+ begin
+ ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.RulezRespawnTime, 15) * 36;
+ end;
+
if LongBool(gGameSettings.Options and GAME_OPTION_RULEZRANDOM) then // Random powerup respawn
begin
if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
- ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
+ ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
begin
- ggItems[ID].RespawnTime := Random(gGameSettings.RulezTimeMultiplier) * 36;
- e_logwritefln ('Randomized number', []);
+ ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36);
+ //e_logwritefln ('Randomized number: %s', [ggItems[ID].RespawnTime]);
end;
end;
end;