DEADSOFTWARE

cleanup: move init and main loop code from g_window
[d2df-sdl.git] / src / game / g_holmes.pas
index c173bd00312e9686a7e4cb9df0165251e0de4ce4..e21faf5d8ffac4227e00fc4654e2cfd381d9fd3c 100644 (file)
@@ -20,8 +20,8 @@ interface
 uses
   mempool, geom,
   e_log, e_input,
-  g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters,
-  g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, g_gfx,
+  g_textures, g_basic, r_graphics, g_phys, g_grid, g_player, g_monsters,
+  g_map, g_triggers, g_items, g_game, g_panel, g_console, g_gfx,
   xprofiler,
   sdlcarcass,
   fui_common, fui_events, fui_ctls,
@@ -48,9 +48,9 @@ implementation
 
 uses
   {$INCLUDE ../nogl/noGLuses.inc}
-  {rttiobj,} typinfo, e_texture, e_res,
+  {rttiobj,} typinfo, e_res,
   SysUtils, Classes, SDL2,
-  MAPDEF, g_main, g_options,
+  MAPDEF, g_options,
   utils, hashtable, xparser;