DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_holmes.pas
index c173bd00312e9686a7e4cb9df0165251e0de4ce4..b31ead3b2da0b03712af63801a5f2ba2da972dbb 100644 (file)
@@ -20,7 +20,7 @@ interface
 uses
   mempool, geom,
   e_log, e_input,
-  g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters,
+  g_textures, g_basic, r_graphics, g_phys, g_grid, g_player, g_monsters,
   g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, g_gfx,
   xprofiler,
   sdlcarcass,
@@ -48,7 +48,7 @@ implementation
 
 uses
   {$INCLUDE ../nogl/noGLuses.inc}
-  {rttiobj,} typinfo, e_texture, e_res,
+  {rttiobj,} typinfo, e_res,
   SysUtils, Classes, SDL2,
   MAPDEF, g_main, g_options,
   utils, hashtable, xparser;