DEADSOFTWARE

render: move e_texture -> r_texture
[d2df-sdl.git] / src / game / g_holmes.pas
index 7b1463be9619c519e59d1dbb4c93e4ecec6cac65..b31ead3b2da0b03712af63801a5f2ba2da972dbb 100644 (file)
@@ -48,7 +48,7 @@ implementation
 
 uses
   {$INCLUDE ../nogl/noGLuses.inc}
-  {rttiobj,} typinfo, e_texture, e_res,
+  {rttiobj,} typinfo, e_res,
   SysUtils, Classes, SDL2,
   MAPDEF, g_main, g_options,
   utils, hashtable, xparser;